Squadron now has 179 optimized joints down from 600 with no loss in fidelity versus TLOU2's 300. So what was your point again? CIG cant into clever tricks? So essentially we’ve done a 10x saving"Ĭitizencon 2018 character panel presentation about optimizing 70% of joint quantity with newly developed pipeline: We also took the cost of all the textures down, you know from some I think for, we did a special thing for the wrinkle and the blend maps and stuff where we went from 72 megabytes just for those down to 6MB. So that was more about the base mesh and how we were going to delta it and some clever compression stuff they’re working on. So we basically reduced the 300 megabyte mesh stuff down to about 30 megabytes. "We had about 150 megabytes of texture memory per head at the resolution we’re doing at for these characters. Hmm? Talking about optimizing stuff in a clever way? PC exclusive vs low end powered console exclusive. Third of all, SQ42 has greater ambitions, more budget, way higher hardware requirements and etc. Second of all, So let the industry stay at 20k polys, 350 anim joints and cease the upgrade of fidelity standards? You can't simply fake edges of curvy facial parts(ears, fingers.) without exposing ugly polys and vertices. That's such a misleading and out of context narrative.įIRST of all, its 40K not 100.
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